Everyone is aware of it, but yeah, kineticists are broken. If you head to a fenced-in area to the northwest youll find a smaller, fenced enclosure which isnt currently terribly interesting. It also fits very nicely with the 19 for optimal hellish rays. Leave the fenced-in area and return southeast to the fork in the path, at which take the unexplored southwestern route. Follow the line of tents to the east, then northeast to find another Trader. Made for standing there and being pretty as in-combat healing is grossly inefficient on Unfair, so youd want something more from your cleric. While youre out this way you might as well resolve that. or [Stealth 25] We tried to cheat discreetly by throwing fish at our opponents! Also is an improved Invisibility for the poor. pathfinder kingmaker high priest harrim or jhod. Mansion is fairly straight-forward. Poor Wild Hunt has about 36AC after they get hit. Earlygame: Arcane Protector, Best shield you can find, Heart of Valor, whatever else you can get your hands on. Stacking: Amulet +5 Attack Bonus (AB)/damage, Gloves +2 AB/damage, Robes +5 AB/damage, Greater Magic Fang + 4-5AB/damage = + 16-17AB/damage from gear and buffs. Sure there are resist elements and protection, but some damage will still likely go through if not saved. Only fair. King of crowd control (CC) is heightened Stinking Cloud. Inflict Critical if you take Jaethal for the ride, since its harder to heal her. Thats about it. Above-mentioned 200% damage means that a) Enemies action economy is effectively doubled b) your crowd control (CC) effects are doubled too c) flat Damage Reduction (DR) is not going to save you (but is still useful if it doesnt cost much investment). Technic League shouldnt be scary with Undead, Grease, and Glitterdust at your side. Hire Sylvan Sorcerer. War of the River Kings walkthrough - Pathfinder: Kingmaker InEffect: sorc theurge doesn't work since you never get to level 9 spells. Good thing about this one is she cant die. or [Neutral Evil] [Stealth 15] We snuck up on the bard, stabbed him in the back, and disappeared. Can technically be played from mid-teens, but its a theurge, so its pretty pointless to do so. Pass a [Diplomacy 25] check to keep him in check and claim your prize. Come level 13, the game is over once you abuse Deadly Earth with Bowling Infusion. Since they have to roll another 20 to confirm a crit, we just need to modify the result by 20. Lots of stats were given here. Crane Style is taken for the temporary Armour Class (AC) boost. Quite a bit of stats, but most decisions were already made for you, and they were made kind of poorly for the most part. Its really easier to just invest gold you need, but either way is fine. or [Trickery 15] We noticed a sharpened coin glistening in the Daggermark competitors mouth, and the Gralton participant had a blade in hand! Kalikke / Kanerah. You also have quite a bit of spells to wreck undead (if you prepare those in advance that is). Save Jubilost on The Ford and add him to the party. Pretty straightforward dirge bard. Good enough. Medium size, so it won't be so annoying to deal with. Regongar. Also there are some Inflict wands (if I remember right). Bard - Improved Unarmed // Combat Trick > Crane Style, Bard - Outflank // Combat Trick >Crane Wing, Dragon Disciple - Crane Riposte // Improved Initiative, Dragon Disciple - Weapon Focus: Bastard Sword, Bard - Weapon Specialization: Bastard // Combat Trick > Improved Crit: Bastard, Mirror Image, Heroism, Cats Grace, Cure Moderate Wounds, Sense Vitals, Good Hope, Cure Serious Wounds, Haste, Featherstep (Mass), Delay Poison (Communal), Greater Invisibility, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Trickery, Knowledge: Arcane, Knowledge: World, Perception, Stealth, Use Magic Device (spare), +6 Hat/belt, Double Crosses, Rogues Companion, Acerbic Ring x2 (Explosion rings do not work), Gears Rule, Bombardiers Vest, Bombthrower gloves, any useful boots, Mythslayer, Extend rod, wands, Alchemist - Dispelling Bomb, Choking Bomb, Awakened Intellect, Shield, True Strike, Reduce Person, Bombers eye, Displacement, Haste, Delay Poison(Communal), Death Ward, Echolocation, Restoration, Greater Invisibility, Transformation, Heal, Legendary Proportions.
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