The number of units that had stats calculated. Take a look at exactly what mastery does to a character's stats and how the new Galactic Legend characters will impact them. It was swgoh.gg throwing me off. Increases the chance to ward off detrimental effects. Some other Status Effects work similar to Taunt by forcing units to only target the affected enemy. Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Relic levels are not available in this format, so stats granted by relics will not be included. . As skill info is not included in this format, ship stats cannot be processed. Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint). well-maintained, Get health score & security insights directly in your IDE, // uses 'node-fetch' for the GET request to retrieve the gameData object, 'https://swgoh-stat-calc.glitch.me/gameData.json', // pull Darth Sion out of roster as an example, // pulls Hound's Tooth out of roster as an example, // pulls Bossk out of roster for example crew, // 1='locked', 2='unlocked', 3=R1, 4=R2, 9=R7, // used for characters when calculating ship stats, // skill list only required for crew members when calculating ship stats, // can be skipped if using `withoutModCalc` flag for characters only, Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. Default - calculate mods stats for all characters that include them. Take a look at exactly what mastery does to a character's stats and how the new Galactic Legend characters will impact them. Used mostly for localization. Revive is a mechanic that can bring a defeated unit back into the battle with a specified amount of Health. Calls .calcRosterStats() for each roster object in the player profile(s) submitted. Uses the decimal form (i.e. Exposed the endpoints for calculating GP so they can be called directly. Go to the Buffs page to get a complete list of buffs in the game. Scan this QR code to download the app now. >Used as the relic.currentTier property in .help's data format. Either a single player or an array of players is accepted. Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. Full player profile(s). Player profile object. crew ships - Amount of stat granted by crew rating. Unit single element of player.roster All non-modded stats should be integers at this scale. Or if it's just a mess let me know, I've done some high level testing but it could well have bugs.
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